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Molly Snowdon
Games Designer

Hiya, I am a junior technical games designer with experience in melee-focused combat and adventure games! 

I have a strong interest in visual scripting and am steadily developing my foundational C++ skills, whilst also expanding my design knowledge on a passion project game called Metaleux.

I came from a fine art/ concept art background, which gives me a great foundation in UI design work.

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Metaleux

I am a Technical Games Designer, Writer, and Producer on Metaleux, a third-person, action-adventure melee combat RPG.

 

I have designed the AI combat attack and damage systems, a laser attack system, UI and menu screens, and more

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Morvoren

I was a Blueprints Designer, Director, Producer, and Environment Designer for a third-person adventure game.

 

My responsibilities included creating health and inventory systems, navigation mechanics (ledge, ladder, and climbing), and level and environment design

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About Me

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Softwares

Game Design

- Unreal Engine 5

To implement and prototype gameplay idea

- Microsoft Office

For planning, presenting concepts, and maintaining organization across the projects.

- Adobe Photoshop

To visualise concepts and create clean, effective UI.

I specialise in technical game design. I can plan out my game systems and implement the mechanics

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Contact Me

- Email

mollysnowdon@hotmail.com

- LinkedIn

- Instagram

@mollz.art

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My Showreel

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